Resource Editor

EDITING RESOURCES

Resource Tuner attempts to be the most convenient and easy-to-use resource editor available for Windows. Visual editing features let you quickly modify the resources without writing any scripts. All changes made to resources can be watched on the screen and, if you are not satisfied with the result, you can return to the previous state. If changing some values would result in unpleasant consequences, modification of the given data will usually be disallowed. However, in some cases Resource Tuner relies on your common sense and understanding of what you are going to do.

Note: Please read Important Notes before editing resources!

To edit a resource, you can do either of the following:

Press the Resource Editor button to edit a selected resource. Depending on the resource type, Resource Tuner automatically starts the appropriate editor mode (Graphics, Dialog, Menu, Accelerators, DFM, Text, Media or Version Info), if one is available. If an editor mode is not available (for example, for a user-defined resource), Resource Tuner brings the Replace A Non-Standard Resource dialog.

 Double-click the resource name in the Resource Tree. The Resource Editor can be also opened from the popup menu which is displayed by right-clicking the Resource Tree view.

 Select the resource name in the Resource Tree and choose either Resource|Edit or Resource|Edit as Text. Resource|Edit loads an editor, if one is available. Resource|Edit as Text always starts the internal text editor.

Graphics mode: lets you replace a selected graphic resource with another from a file or paste it from the clipboard. See also: How to replace a graphic image.

Media mode: lets you replace a selected audio/video resource with another from a file. These resources can be edited in the same manner as the graphic resources. See also: How to replace a non-standard resource.

Dialog mode: lets you visually modify a selected dialog and its controls: resize, redesign, set style parameters, translate or simply change font properties. See also: How to modify a dialog.

Menu mode: lets you edit a selected menu item. The only limitations are you can't edit separators (seems to be useless), Owner Draw items (they are rendered by the executable itself), and bitmaps (if any). See also: How to edit a menu item.

Accelerators mode: lets you edit a selected accelerator item. Accelerators are closely related to menus both provide the user with access to an application's command set. See also: How to edit an accelerator item.

DFM mode: lets you edit a selected object with all assigned properties and events displayed in a hierarchical tree. You can navigate easily through the objects and edit their contents (Image Lists, Strings List, Glyphs, Bitmaps etc). See also: How to edit DFM (Delphi Form).

Text mode: lets you edit a selected string or replace it with another from a file. See also: How to edit stringtable strings.

Version Info mode: lets you edit a selected Version Information resource. See also: How to change the version information.

XP Visual Style Manifest Wizard: lets you insert an application manifest into the resource section. See also: How to insert an application manifest.

See the Keyboard Shortcuts section of the help for details of additional keyboard shortcuts you can use.


DELETING RESOURCES

To delete a target resource, select the resource item in the Resource Tree view and use the Delete button [SHIFT-Ctrl-D] in the tool bar. The deleted items are indicated immediately by the x marker.

Use the Undelete button [Shift-Cttrl-Z] in the tool bar to restore the deleted items. Note that you can restore any changes until you save your changes to file.


ADDING RESOURCES

For the time being you can only add an application manifest into the resource section, but later on we plan to add more options.

See also: How to insert an application manifest.